You can even test the Power button on your wiimote by holding it down for 3 seconds.You should be able to test just about everything now, on any port, including the tap/slide bar on some guitars and the analog shoulder buttons on an original Classic Controller.All buttons provide better visual feedback.Added the ability to test Gamecube controllers plugged into any of the ports (by pressing Start on each controller).Made the visual analog sticks interactive.I tried, but simply cannot find a way to force the information to refresh automatically / So if you have a battery that is really low and dying fast, you'd have to continually plug/unplug a nunchuck or something to watch the battery level decrease in real time. In any case, I'm more-or-less giving you a better indication of the actual value that's being reported rather than messing with it to try and say it's an accurate percentage of your battery life (if you want the real raw number, just multiply the shown value by 2.55).Īdditionally (and annoyingly) the battery level is only refreshed when you plug or unplug an extension controller. Instead, I'm just dividing the raw value by 2.55 so that the battery level will show a range of 0-100 (since that's easier to relate to), as a percentage of the maximum possible value - but I doubt the maximum value of 255 would ever be reported. Either of these values would be treated as "full power" by the Wii menu or other battery power apps (by setting a maximum value and ignoring anything over that, basically). Yet I have one old rechargeable battery pack that returns a value of 218 when it's fully charged. But when I put in fresh alkaline batteries, I get a reading of only about 190. WPAD_BatteryLevel(), by function definition, returns a value ranging from 0-255. So try that if you have problems with off-brand extension controllers.Īnd drums seem to report as a guitar that mostly works but has some errant input (no clue how to properly read drums good documentation is nonexistent). The Wireless Memorex Nunchuck won't work with the Memorex Wiimote+, but it will sometimes work with an official Wiimote, usually only after I plug in and unplug an official Nunchuck first. One works but reports ranges higher than a standard nunchuk.Īnother one will sometimes lock up the Wiimote when plugged in (requiring only the Wiimote to be powered off and back on), but other times it works as above. One reports as a malfunctioning Classic Controller. I have several off-brand Nunchuks, each with varying behavior. I have a Memorex Motion+ remote which works fine with extensions, but using the power button on it will hard crash homebrew apps, requiring a Wii reboot. I have a Nyko Wand remote that works, except no extension controllers can be detected in homebrew. I'll take a look at that.Off-brand peripherals can be weird in homebrew. His site appears to be down but more on wayback machine I don't think it ever got a public release (I vaguely recall something about a limited window where it was) which is a pity as I would have liked it, should you find it then please consider sharing it. The same one that did a nice keyboard program called NDS BGMFILER, the DS remake of tetris grand masters (which got C&Ded, though it is still available online and is one of my favourite implementations of tetris anywhere), a decent picross game and some nice hanafuda games. I can't see the video but the only gradius I know of on the DS was a kind of hidden/private homebrew done by a Japanese homebrew author called MeRAMAN.
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